Guess the path

Guess the path

Guess the Path is a puzzle game for the smartest of you.

So yes, the first levels are quite simple and you will tell yourself that it is a game for children ... but not at all, try the more difficult levels ... you will understand that this game is not for put in all hands ... or rather not to put in all brains.


You must thus connect all the boxes together and fill in the grid completely. It's simple but it becomes quite difficult as the size of the grid increases.

Guess the path Game Rules

The principle of the game is very simple, you must fill the grid with numbers ranging from 1 to X. The numbers must follow each other on the grid, that is to say that for example the box number 2 must be located next to the box 1, and box 3 must be located next to box 2, etc ...

Core Features

+ Hourly gift
+ Daily challenge
+ More than 80 packs containing 20 levels
+ Achievement
+ Leaderboard

What engine was employed to build this game?

The game relies on the Construct 2 library or development tool.

Is the game accessible on iOS and Android?

Yes, Guess the path supports mobile play on both iOS and Android.

Is there any brutality or cruelty involved in the gameplay?

No, Guess the path does not have any cruel actions or scenes.

What identifiers are used to describe this game?

The keywords used to describe this game are: link, logic, number, sudoku, tiles.

Does the game include blood in its content?

No, there are no instances of blood in Guess the path's design.

Which type of game does this belong to?

This game can be grouped into the Boardgames genre.

Who is the primary gender demographic for this game?

The game is more suitable for Male & Female.

Who was responsible for the development of this game?

The game development group that worked on this game is Playtouch.

Is this game designed for children?

No, Guess the path is not suitable for children to enjoy without concerns.

Is this game appropriate for younger or older players?

This game caters to the age categories Kids.
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